This marks the end of a very long day two at PAX for me so this blog should be fairly short.
First up being at PAX means that I’ll be able to get CBGtCG out into a lot of gamers hands, get some good feedback, and hopefully make more people aware of it before we go to crowd funding. If you happen to be at PAX you can come play the game with me tomorrow morning at the Unpub Booth until noon. Its right by the queue line.
I disappear for long chunks of PAX to go take on my shift as an Enforcer. I’ve been working as an Enforcer over in satellite theatre now for a few years and its always a blast. This year I’ll be taking on the slightly expanded roll of being deputy theatre manager. If you’d like to learn more about all that look here. The perks of this job are fairly obvious right off the bat. Weekend long convention access, a legitimate reason to take a “working-vacation”, and of course a rad PAX shirt. The real good stuff though lies a bitter deeper than that.
This convention really has its finger on the pulse of the gaming community in all shapes and forms. I mentioned this in the past when talking about streamers but its gotten to the point that just saying “Gaming Community” doesn’t seem to hit all the right nuances. There are so many sub-genres of the medium now between streaming stars and lets-plays, cosplay and more its getting hard to keep it all straight. I’ve seen panels fill up for the gameification of workout routines, education, and childcare. Not to mention the massively impactful work being done by the folks at Childs Play. It’s all a little overwhelming at times and it’s nice to see that the community as a whole has seemed to grow and evolve along with its members.
Final thought. The big take away for me this year seems to be the resounding excitement and hopeful future of VR. Oculus, Vive, and Playstation can’t seem to get those headsets into peoples hands fast enough, and every single person seems to have some great new idea about how this stuff will revolutionize their field when we start seeing it out in the world. The holodeck is not here now, but it’s real close.
(Edit 4/27 words. Also wanted to add in a huge thank you to everyone who played the game with me at PAX this weekend. It was a blast.)